In Pandora: Purge of Pride, you play as a proper Victorian-era lady named, appropriately enough, Pandora. She is in a spot of trouble after having opened a certain container that her explorer husband brought back from Greece. Now the Seven Deadly Sins have infested their mansion, and it’s up to Pandora to get them back in the box (the jar, actually).
Playing from Pandora’s first-person perspective, you must make your way through the mansion, platforming and solving puzzles. The magic coursing through the house has given you the ability to jump higher and further than normal, and each time you defeat one of the Sins, you are granted an additional power that lets you manipulate objects in a certain way (push or pull, slow down, multiply, etc.) Each power will be essential to solving the next set of puzzles.
The graphics are gorgeous, drawn in a unique paint and ink style (kudos to artist Jill Sauer). I got a chance to play the PAX demo build, and the gameplay is solid while the puzzles are tricky. The platforming is smoother than most of what I’ve encountered in other first-person games, and the powers are fun to use. Pandora periodically comments on her situation, and the voice acting is genuinely good.
With a cool concept, lovely presentation, and well-designed puzzles, Pandora is a game to which I’m really looking forward. Development team High Class Kitsch has a Kickstarter campaign underway, and they’re seeking a mere $5,000 to help complete the game.
As of this writing, the team has raised over half the money in pledges, and there is a little less than half of the crowdfunding campaign left to go, so it would be a great time to support them on Kickstarter. There are also some nice stretch goals in store, including Occulus Rift support at $20,000. That mat actually be a bit of a stretch, but the basic goal is definitely attainable.
Go on and pledge; let’s help Pandora get those Sins back in the box!